Some games like Tales of Xilia allows full time battle in combat scene, last FF13 lightening returnd has a lot more dynamic combat where you don't loose your time in menus. So you lossed ten minutes to make only some two combats, that' why the game is so so long. You have Eternal Odissey one of best J-RPG on 360 unfortunatelly, battles and character moves was so slow paced, a pain, you loosed more time watching characters actions then playing, i think i was spending 70% time waiting character/ennemies finish their movements and 30% time playing. I find FF games problem is you loose lot of time looking at menus instead of real time playing, but that's how works FF style turn based games. This way you would watch long combos or powers less time because they wold require too much MP/power, and combat would stay more dynamic with fast attacks/powers, and sometimes more longer for stronger ones. Such long animations should be only for strong powers needing lot of MP or energy, others should be quick moves. why not making it shorter with one or two attacks only or make animation lot more quicker. Hero basic combo attacks is long, can be borring each time watcing lon combo. That's a comon problem with turn based games, lot of players would need to start combat directly, same for ending combat, lot of players would want results screen directly and not viewing pose victory animation again and again. When battle starts, camera is doing some travelling, could you put some skip button to start battle immediatly instead of loosing time viewing the combat scene ?
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